u/A_Sevenfold

Achievements disabled despite AF only mods?

Achievements disabled despite AF only mods?

Hi,

I seem to be getting the below showing, when trying to start a new game:

https://preview.redd.it/l1c8p8cuta0h1.png?width=748&format=png&auto=webp&s=e0ed2f261f3601bb3eb4aeb9066514b57c2897b0

List of my current mods - without actual order, just what I have enabled. All mods showing tags as Achievement Friendly:

Real Fuel
Excursion
Out in the Blackness
Slow Travel
Bedlam
RYOS
Falkland Systems Ship Services
ASC Deimos
Cryomancers
GRiNDTerra Hardcore Combat
Heatleech Infestations
ISCU - Immersive Starfield Contrand Unlocked
Icebreaker
Desolation - POI Overhaul
Escape
Starfield Spacer Overhaul

As said, all with AF options, so not sure what is promting the disabled message? I tried to relaunch the game after downloading/enabling mods, still getting the same prompt.

Any ideas?

Thank you very much.

reddit.com
u/A_Sevenfold — 4 days ago

Rate/Roast my modlist for semi-RP playthrough

Hi all,

I'm prepping myself to start a new game, just about finishing my Terran Aramada run, and for the next save, I wanted to put in few mods for immersion/better combat that would let me get another decent chunk of time out of Starfield. Please see the list of mods I have/am planning to add and let me know if you tried any of them in same/similar combination and if they done the job, or if maybe ther are some better alternatives? Still countign on AF mods, where possible. Roasting welcomed too, I only started modded run(s) recently after returning to Starfield.

Bear with me, as there will be fair few mods mentioned.

There's no full thought out RP aspect yet, but this acan always be adjusted.

Currently installed:

Falkland Systems Ship Services - irrelevant, other than me trying to get on more with building/alterning my ships in this run. I recently made a post in ships reddit about building my own, so I am planning to put some work in it this time.

Cryomancers - I have only got into initial coordinates and started working through the facility but I don't mind stopping this and returning in the new run. So far I enjoyed it and the armors look great.

Vigilance - completed it, liked it, I think I reviewed it in one of other threads, unlikely to be started in the next run, at least not in the beginning or even mid-run.

Escape - got it as part of bundle, have not tried it yet this run. Not sure if it will fit in the playthrough in any way.

Starfield Spacer Overhaul - this one is good as well, can stay for a nicer feel of the faction.

What I'm thinking of adding:

General idea is a healthy mix of non-lethal approach where possible, with lethal parts only when necessarry - I know there are few mods that are allowing this as well so thinking about them too.

GRiNDTerra Hardcore Combat - for better gunfights, I used to use Ascension but can't remember if it even worked. Once again, will try to mix some more non-lethal combat in there this time but this sounds like a nice, challenging way to fight enemies now.

Watchtower - Been planning on adding it for this run, but with settings set to harder, I ended up with +30% XP and am already at level 170... could be a decent extension to what's already waiting for me in the new run. However, I could leave it, and pick up few more mods, for lower price, in the name of even better immersion, I guess?

Bedlam randomizer - again, was thinking of adding it to this playthrough but after Shattered Space and Terran Armada, at level 170, I'm not sure I plan on exploring too much...

Real Fuel - for some more immersive ship behaviour

Out in the Blackness - same as above, I;m just no sure if it isn't pushing the ship managing a bit too much?

Excursion - better/more immersive traversal on the surface

Slow Travel - this on top of the above, I don't mind punishing playthrough, the enemies difficulty itself is not enough.

RYOS - something that won't throw me straight into the main story - I used to use Roleplayers' Alternate Start but that one is not Ahcivement Friendly. Any other suggestions welcomed as it sounds like RYOS can be making things a bit too easy with its dedicated "hub" and availability of some things?

ASC Deimos - for ship building, that will be added 100%, can't wait to actually try building some Deimos ship(s)

Non Lethal Framework - something that would put more pressure on less lethal combat maybe?

That's pretty much it, apologies for wall of text, if you even got through 3/4, I wish you long and happy life. Overall, I have another 30+ mods listed that could always add something extra but as long as I get more challenging/punishing combat, some more focus on ship modernisation, less ways of haulign gear to get rich, I should be happy.

I was looking at something that upon my death wouldn't just load my last save but maybe let me respawn somewhere or wake up in another place with some XP/items lost, that would be cherry on top.

Thank you very very much!

reddit.com
u/A_Sevenfold — 5 days ago

Please recommend some CCTV/IT/cabling engineer or company

Hello,

Looking for some recommendations, for a couple of things I'd like to get done. Since I am useless with anything manual, can you recommend any engineers/companies for:

- Installing domestic CCTV system, nothing big, up to 4 cameras as it's front-to-back kind of a house, 2 entances, etc. Bonus if can install equipment provided but not necessity.

- Running additional netwrok socket/cable from the current main socket. Doesn't seem hard but the main socket and where I want it to get to, couldn't be further apart in the house (on floor above and across the house, kinda diagonally), so counting on some sleek job with cable management.

Does anyone have any trusted people for that? Would greatly appreciate any recommendations. Thank you.

reddit.com
u/A_Sevenfold — 6 days ago

Floating head and weapon....

Hi peeps...

I've just purchased few monds and been trying to try them out, and it seems that Cryomancers, as far as I can tell, are singlehandedly breaking some of the NPCs outfits....as per attached screenshot.

I'm on PC and only other mods that include any apparel are Vigilance and Spacers Overhaul....

I tried shuffling order of loading as well as disabling/enabling mods separately and everything works when I have the other two enabled, but when I try to load Cryomancers as well, it breaks the NPCs....

Any idea if I might've missed some order that I should load the mods in or why would single mod break npcs when others dont? I'd like to keep the mod on, not even because it was paid but becasue the new faction looks cool and I barely got ot witness it (only visited one cave so far...)

Current paid mods on my list (no particular order):

Falkland Systems Ship Services
Cryomancers
Vigilance
Escape
Starfield Spacer Overhaul

I also have most of BGS mods (Trackers Alliance, vehicle thing, some weapon skins, etc) but I highly doubt they would cauase any issues with Cryomancers?

Thank you for any insights/suggestions/etc!

reddit.com
u/A_Sevenfold — 12 days ago

Hi all,

Recently been browsing recommended mods (paid and free, but mainly ones that are achievament friendly) and while I got a massive number of mods bookmarked, now that am ready to spend $$$ on them, I'm looking for any achievement friendly ones that provide you with already prebuilt, readily available ship(s) that you can purchase? Of all the activities in Starfield, I feel like building ships is the least fun for me and so would appreciate any pointers for mods that are achievement friendly and can offer decent ship(s) that is not currently in vanilla game. Thank you!

reddit.com
u/A_Sevenfold — 14 days ago