

I want to scale the points outwards without moving the entire mesh
I want the cloud to stay in place, move the points outwards and then convert the points to volume.
u/A_Learning_Fox — 2 days ago


I want the cloud to stay in place, move the points outwards and then convert the points to volume.
I suppose I could use a Bezier curve but I want to see if this can be done with shader nodes.
I am thinking Float Curve/ RGB Curve will be the answer.