u/ABiggerPigeon

Does anyone have any recommendations for altering the AI difficulty to be challenging for the campaign? I would also like to at least nerf the damage and health delta between the hard AI and my own units, as it just feels like you are forced to steamroll the AI to overcome this delta, rather than trying to come up with the correct unit mix and use good unit management.

In Rules.ini, I have found "TeamDelays" which is apparently the interval between checking for and creating attack teams, the values being 2250,2700,3600, for hard, normal and easy, so I can drop the 2250 to recieve for frequent attacks, in theory.

I can't find anything for the AI damage and/or health when difficulty is set to hard. Does anyone have any ideas on what to change to get rid of the health delta, and any recommendations on what else to change to make the AI more difficult?

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u/ABiggerPigeon — 11 days ago

I've been playing this game my whole life - I probably do a playthrough or 2 every year, but it recently dawned on me that I'd never done the Firestorm campaign on Hard difficulty. I found it a fair chunk more difficult than the standard campaign.

I was curious to know - what missions are the hardest for people? I think the only mission that quite pissed me off and took me a couple goes was Harvester Hunting. Honestly, without the Floaters causing absolute carnage on that mission and taking down the power on the bases, that would be a very tough mission on hard IMO.

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u/ABiggerPigeon — 17 days ago