u/ABCmanson

StarCraft Cosmology!

StarCraft Cosmology!

This thread is to talk about what I believe is a detailed description of the cosmology of the StarCraft universe.

Main Universe

Universe

This is the main setting for the StarCraft story, it is much like that of the real universe, with planet Earth being home to humanity, they even have songs from real humanity ("Sweet Home Alabama"). 

The main setting is in the Koprulu Sector, a large section of space located on the fringe of the Milky Way Galaxy, approximately 60,000 lightyears from Earth^([1]).

There are all but common source of energy and resources in this universe however are Minerals and Vespene Gas. 

  • Vespene Gas is a hypercarbon compound that is the most high-performance fuel in the galaxy^([1]). It is usually found below a planet's crust and can be extracted from geysers^([2]). It can come in liquid form too^([3]). Other races have used it such as Zerg for nourishment and enhancing their evolution while Protoss uses it to catalyze their psionic powered machines^([1]). the geysers are considered all but unlimited, but harvesting to a point will cause them to collapse on themselves^([1]). Vespene comes in different colors with their different values^([4]).
    • Silver Vespene is highly sought after for is higher than normal performance^([5]).
    • Yellow Vespene is contaminated with Hydrogen sulfide and making it explosive.^([6])(Though it can be flammable regularly but requires sufficient heat or high-explosive firepower)
  • Minerals are crystal-like ore, usually found in mountains or asteroids^([6]), found in the material universe and even outside it too. Significant clusters can disrupt satellite imaging and radar device functions. Various species have utilized them for physical manufacturing such as starship armor for Terrans and Protoss or hardened carapaces or teeth for Zerg^([1]). Minerals grow over time and are strong on their own, requiring specialized tools or anatomy to harvest them^([1]). There are other types of Minerals which are "enriched", glowing and possessing greater quantities.

The universe possesses a third substance that is more rare than not in certain areas or uses by it's species, Terrazine Gas. Described as being related to Vespene Gas but has exotic properties to it. One such as organics to affect brain chemistry and acts like a drug, used by Terrans to enhance psionic potential humans. for Protoss sub-groups, it is believed to be able to communicate to the Xel'Naga^([7]), and in great quantities can open rifts to the Void and manifest beings there, it is considered foreign to the universe though as it is likely originated in the Void.

Dimensions/Realms/Planes

Warp Space

It is an alternate dimension that can be utilized by races to travel faster than light. For individual entities, first time warp travel maybe unsetting for them. some rifts would form linking between warp space and material universe. It is not a simple matter as those who travel through Warp Space for if they put in the wrong coordinates could end up killing them or sending them too far from any location they can't get back^([8]) or collide with large objects^([9])

Some species have their own way of utilizing warp travel, with Terrans, their warp engines to travel short manageable distances or avoid obstacles. Zerg with their own evolutionary biology to withstand the riggers of warp travel with large gateways. Protoss having studied space and time for millennia, They can utilize it more than just travel between planets but to transport units or summon buildings with Warp Rifts.

Void

This dimension is the cold, empty reflection of the material universe, it is the home where the god-like Xel'Naga reside and move between universes. It has it's own land formations and is breathablefor other creatures from the material universe, however areas can kill beings by drain their life force. It can be accessible as currents in the material universe which is affected by gravity or solar winds^([6]).

Through focal points like the Keystone, when matter, information, essence and consciousness entering the Void as energy, it can convert energies from one universe to another.

It's energies are volatile and in large quantities is dangerous to beings such as Zerg and Protoss. It is capable of distorting the physical substances such as spaceships such as forming crystals on the hall. The Void can bend the universe and warp the fabric of spacetime.

Beings who can harness the void can overcome certain drawbacks such as Protoss who are disconnected from their Khala but resting it's power through discipline and will. and can use it's currents for FTL travel^([6]), enhance their psionic powers or used as weapons. for the Dark Templar it is treated as a type of afterlife for them. for the Xel'Naga, if they die in the material universe, they can return to the void as just their mental states and can be reformed physically overtime.

Other Realities/Timelines/Multiverses

Although there are no knowledgeable characters to legit state there are real alternate timelines, Jim Raynor has said that the vision Zeratul sent him that he saw was from another timeline.

However it is acknowledges from Xel'Naga lore that these beings traveled between each universesto perpetual the infinite cycle to create more Xel'Nagas.

Utter Darkness

This is a timeline in the event where Kerrigan was allowed to die instead of lived which then let Amon and his minions to rise to power, consumed the Terrans, eliminate the last of the Protoss and eventually disposed of the Zerg, leaving only he and his Hybrid to destroys the universe and leaving it in darkness.

Other/Artificial/Pocket Dimensions/Spaces/Realms

Altarian Rift

This is an astral anomaly where it lies between universes and houses Ulnar where the Xel'Naga rest. It is supposedly impossible to enter for spacecraft as they would be shredded down to their base particles. It defies all forms of celestial mechanics and it's presence makes transmissions impossible to be received.

(NOTE: I put in “supposedly” because they said that it would be impossible for ships to enter the Rift yet the Protoss were able to, which makes me believe the stories are are likely propoganda)

References

  1.  StarCraft Manual, Page 28
  2.  StarCraft Manual, page 22
  3.  Starcraft: Frontlines: Weapons of War, August 1st, 2008.
  4.  StarCraft: Issue 2, DC Comics, June 2009.
  5.  StarCraft: I, Mengks
  6.  Starcraft - (2001) Shadow Of The Xel'Naga - Gabriel Mesta, page 13
  7.  Starcraft: Shadow of the Xel'Naga
  8.  StarCraft: Ghost: Spectre, September 27, 2011
  9.  StarCraft: The Dark Templar Saga: Firstborn, Pg. 337
  10.  StarCraft: Queen of Blades

Thoughts?

u/ABCmanson — 1 day ago
▲ 16 r/Diablo

Diablo Cosmology

Here is my new thread and second Cosmology page regarding what I believe is totality of the Diablo Cosmology, all the realms and dimensions with their contents and how they function.

Main Universe

Creation

The commonly coined term "Creation" is the collective term for the main universe of the franchise. It is encompassed with a multitude of stars and layers of existence that was born from the climatic death of the two primordial beings' clash Anu and Tathamet. It is described as the compendium of all reason and existence, and exists in a balance between light and dark, good and evil. Depending on where it takes place, the alignment of celestial bodies in the cosmos can yield power for those who can harness it.

Sanctuary

The main setting for the Diablo stories where it possesses it's own moon and sun. For the ecosystem and societies of that realm, there is value in every creature, plant and cultures[1]. Its Geography shares similar features to real world earth's, It has full years with their own seasons, but is much harsher and unforgiving. There are places in Sanctuary where there are focal points that are meant to hold reality in place[2] and has ley lines where energies can be transferred from one location to another, this is because Sanctuary was created by the Worldstone or called the Eye of Anu. Its landscapes have been shaped over time mostly due to supernatural forces such as the Eternal Conflict, Destruction of the Worldstone and the Helltides.

The Stars and the Moon have an affect on magic in Sanctuary, and through them, humans believe that there are realms beyond their own. Even with its Auroras for their beauty, say that crossing it would be struck by a heinous curse.

There are times where Sanctuary comes close to be touched by the High Heavens and the Burning Hells where it allows Demons[3] and Angels to enter their world.

The main civilization Humanity has been able to harness a large array of energy systems over the years, from Mana, to Essence, to Anger, to Arcane Power, to Faith, to Dominance, to Fury, to Hatred and Discipline, to Primal Power, to Spirit, and Wrath.

Dimensions/Realms/Planes

High Heavens

The High Heavens is the sacred home realm of the angels, it is beyond mortal comprehension and it's structures are made of crystalline light, it is where the dawn is perpetual and filled with clouds without rain as though they were above them and stretches into infinity[4]. Despite what many mortals may have claimed or romanticized, there have been little to no evidence of virtuous souls going to heaven and would likely be killed if they tried.

  • Courts of Justice**:** The domain of Tyrael, Archangel of Justice, it is adjacent to the Angirus Council where all the Archangels convened, it is where the jurisdictions and trials of Heaven's trials for lawbreakers and the wicked are tried and judges accordingly.
  • Gardens of Hope: The domain of Auriel, Archangel of Hope, for all it's wonderful beauty and high feeling of optimism, it has it's own dangers of where that one can lose themselves in it that what they see and feel as something hopeful can be lost and turned to despair. It appears to go on endlessly, it's plants that have peddles of light, it's flowers bloom eternally and it's scent is like perfume in the air. Forever in a state of flux with it's plants growing and decaying but growing again, it's pools are reflective enough because of the fountains of light and sound with a kind of music that plays in the background[5]. It is a place of meditation where one can rest and be lifted of their worries[6]. In the Gardens, one describes it as an intoxicating feeling of tranquility, making it easy for those to lose themselves in ignorance and complacency[7].
  • Halls of Valor: The domain of Imperius, Archangel of Valor, It is where the warriors of Heaven train, littered with trophies of triumphs over the forces of hell and tell tales of these heroic deeds.
  • Pools of Wisdom: The domain of Malthael, Archangel of Wisdom, the pools are described as infinitely deep, filled with emotions, to gaze into their depths even for a moment is to experience the full emotional experiences of all life in the universe, even to experience the past, present and future.
  • Library of Fate: The domain of Itherael, Archangel of Fate, it is were the tomes of history reside, as well as gems that can be used to change the writings of Itherael's scrolls and can be interpreted, revealing different myriads of multiple futures. It is potential enough that with these tomes can transform the world around them into pockets of the past, present and potential futures.

Burning Hells

The Burning Hells is the infernal birthplace of the demons, it is a dark, volcanic[8], subterranean landscape, riddled with fire, ash and spikes, the stuff of nightmares for mortals. While hot enough to be discomforting to mortals, not enough to be un-withstanding in most places, however a small fire from Hell is dangerous enough to threaten the mortal world, at the end of the Hellfire's lifecycle, it would calcify to become Scoria. It has many roads to connect to different parts of Hell[9].
The most important feature is that the realm and it's physical foundations are born from the carcass of Tathamet falling into the darkest part of reality, with each of it's seven heads becoming the Greater Evils and the necks their personal realms[10] with their upper and lower regions. with each level there is a 200 foot void that separates each of them. Despite mortal souls mostly going to the Spirit Realm, the most ruthless of souls would fall into the Hells as punishment.

  • Realm of Terror: it is described as a dark and isolated realm, the very ruination of that place fills one with dread, fear and panic in it's darkness and shadows, the constant assault of one's mind and senses from the panic is enough to drive anyone to madness. This makes it one of the most avoided and least populated realms in Hell.
  • Realm of Hatred: it is described as a realm where the very beliefs and opinions of individuals constantly rage and war against one another, changing allegiances and conspiring individuals, and in every mote of matter, one could almost feel the presence of the realm's master Mephisto, and demons grow stronger there by the day.
  • Realm of Destruction: Not much is known about this realm belonging to Baal, but it is surrounded by fire and lava, where the greatest and most destructive weapons in Hell are forged.
  • Realm of Sin: it is described as one of the more heavily populated realms in Hell, where the greatest joys and griefs reside as a festering space of sin and debauchery at their most extremes. A place that is hard to leave once in, and the deeper one goes, the more the temptations afflict the traveler and makes it all but impossible to leave, exposing their rotten soul.
  • Realm of Lies: it is described as a realm of illusions, where one would see a bastion of harmony would turn out to be a dungeon made to torture one's perception of reality, driving them into madness with confusion and doubt of what is real. Every delicious food are rotting and maggot filled, beautiful maidens are old, withered hags, every path that may lead out would lead inward or into traps, where everything is riddled with uncertainty and misdirection, with each revelation the laughter of Belial echoes.
  • Realm of Pain: it is described as a museum of torture instruments of any and all kinds, from the most brutal of blunt instruments to the tiniest of items to maximize precision agony, where thousands of demons are held captive there and tortured for the amusements of their masters and their screams becomes music outside of the realm.
  • Realm of Anguish: it is described as a realm to insight psychological agony and trauma, all the doubt, guilt, grief and self-loathing battered down until their spirits are utterly broken. The anguish becomes so overwhelming that the inhabitants would enter the Realm of Pain to seek physical torment to relieve themselves of said anguish. It is filled with energies that allows certain mortals to utilize for their magics, however it takes a toll on them physically.

Astral Realm

This realm is strongly associated with consciousness, stars and prophecy, as the stars reflect past, present and everywhere all at once to understand history and future. The bodies, souls and minds of trespassers cannot handle the realm for long where magic has it’s limits, certain artifacts can lessen the burden inside. To best travel within the Astral Realm would require the use of an anchor.

Distance is subjective in the realm as the deeper you go, the less the stars reflect the physical world that done so when closer to the latter.
Cage of Creation

It is a realm that exists within the Worldstone, it holds the essence of powerful beings such as Tyreal and Baal as they continued to struggle against one another for years. It like the stone itself is septable to influences such as purification or corruption.

Deluged Plane

The Deluge Plane is a reflection of the high seas and harness the storms within.

Ether

The Ether is the source of all magic, in relation to the it and Sanctuary, the former is an ocean, the latter is the sky, not all practitioners can contain all the magic they channel. Those who practice magic can draw it’s energy from the either, however parts of the energy can be lost between it and the mortal realm with the ethereal realms in between. Ether Filaments can be used to discharge after channeling the magical energy. Teleportation through the Ether can make one instantly appear at another location.

Fractured Plane

This plane is a shattered reflection of one’s mind, it has an eerie feeling where there are cognitive mirages that appear before individuals. Despite appearing to be real to the traveler, it is shown to be different per the individuals, and their minds collapsed under the very pressure. While it carries such a risk it is possible to unshackle one’s mind from it.

Limbo

This realm is separated from the mortal realm and Hell and operates on it’s own rules that are different from Sanctuary and where time flows differently there or is non-existent at all[11].

Obliterated Realm

The realm is a ruined landscape with a hazardous environment, filling both ground and sky, accessible by portals, the land is volatile, easy to cause collapse of its structures that are fatal.

Pandemonium

Pandemonium is at the center of existence where Anu and Tathamet clashed and birthed existence as a result of their deaths. Magic lingers there from countless battles. The characteristics of this realm is occupied by “warped reality” traits, likely being the scar from the primordial battle.

It is a crossroad for which any being capable from any realm in existence to travel through, but primarily acts as a nexus for the High Heavens and the Burning Hells.

The very landscape is an ever changing geographic of creation and destruction, with new grounds forming from the center of the realm and breaking off at it’s very edges. It is a realm that it beyond mortal comprehension. The realm is vast, but harsh and also chaotic.

There is a region called the “Realm of the Banished”, said that those that entered realm are never seen again.

Realm of Shadow

This realm is described as slipping beneath the fabric of reality which venturing beneath is considered dangerous, something that even Zoltun Kulle felt uneasy.

Realm of Fate

These realms were created subsequently during the battle between the Nephalem and Diablo in the High Heavens, manifesting as spaces that belongs to the past, present and futures in those area. This allows one to be connected to different locations on Sanctuary and beyond. Though they appeared in Heaven, they still potentially posed a threat Sanctuary itself.

Spirit Realm

The Spirit Realm is an ethereal realm beyond a veil cast over Sanctuary that exists as a spiritual reflection of the mortal realm where the souls of the dead go after death that is shaped by human belief, even more so with powerful souls. It includes multitudes of humans, animals[12]and plants spirits, and among other types of undead. Some spirits become Guardians with high concentrations of magic energy. There will be times where the veil between the spirit realm and Sanctuary becomes thin where they blend to each other where the spirits and the living interact with one another. The Spirit Realm is divided into multitude of sub-realms for individual Guardians.

Void

The Void is an endless, empty realm of nothingness that lies beyond creation, that those who are trapped in there is a fate worse than death[13] and cursed forever[14]. To depict the Void even as a artwork drives people to madness and further drawings with colors robbed the power from the feeling. It can corrupt the environment, and using the Void can cause destructive forces to be unleashed.

Wastelands

The Wastelands are a constantly shifting landscape with no stagnant appearance from moment to moment, Matter is not considered real there and lacked substance. Those who travel there who come unprepared are more than likely to become lost forever, liken to that of being thrown into an ocean with no light and being thrashed about by its currents[15].

Other Realities/Timelines/Multiverses

With the lore behind the Void, there are other realities that exist beyond the Void for which the latter can connect to the former.

Nephalem Rifts

These Rifts are accessible from the mortal realm that leads to alternate realities that tests the strengths of Nephalems, many of which have fallen there and their echoes remain stagnant for all time.

Other/Artificial/Pocket Dimensions/Spaces/Realms

Realm of Memories

The Realm of Memories is an ethereal realm where there is no land or substance and is the reflection of an individual’s memories and emotions that makes the realm somewhat materialized. The paths that do manifest are made out of firmament that acts as a way of dividing the ethereal from the material.

Mirrored World

The Mirrored World is an artificial dimension where it was powered by magic that is a reflection of sanctuary. It is described to being cold and existing beyond Sanctuary. Accessible through the Mirrors of the Library of Zoltun Kulle. There is a risk of those that enter it to lose perspective inside.

Notes

Due to limited places to get source material, this page is using mostly information from that have the in-game or novel flavor texts and dialogues.

References

  1. Book of Adria: A Diablo Bestiary
  2. Scales of the Serpent
  3. Moon of the Spider (Novel)
  4. Book of Cain
  5. Storm of Light
  6. Book of Cain
  7. Book of Lorath
  8. The Awakening RPG
  9. To Hell and Back RPG

Thoughts?

reddit.com
u/ABCmanson — 8 days ago

This thread is to talk about what are considered “under-appreciated” or “underutilized” ships or couples in the Helluva Boss or Hellaverse at large.

What are some pairings in the show(s) that you think are not fully developed or are just left to “whither” on the vine?

I don’t mean for better or for worse, just to show growth and dynamics between the partners that makes them not a “one-note” or “one or two dimensional” or “static”.

Meaning that they were just introduced one instant and never focused on again or have been showing multiple times but did not go through any changes or struggled through relationships that would flush-out their characters and connections?

Example, I think personally, Tex and Bee are the most underutilized as they were featured in one episode and never again since then. All we knew about them together iirc is that they are boyfriend and girlfriend and that is it.

I understand that there are scheduling issues with cast and staff (especially with Kesha, though she is no longer voicing Bee, I look forward to the successor’s acting) but considering they take their time with their works it should be a consideration to expand on them at least in the back ground.

Before I get comments like they are background characters, sure but so are Ozzie and Fizz, and when Ozzie debut, we only saw a glimpse of them being a couple around the end of the episode.

And they get 2 episodes to expand their relationship and one more focused on them, and the other is one of their relationships with a main character. And even a small scene in a episode that showed almost all the Sins together, I would have figured Tex would have been watching too and doing something similar to what Fizz did with texting Ozzie to try and help.

Lastly, in a April Fools Short (which I will say in my opinion Viv wants it to be open to interpretation for deep thinkers but to have fun primarily), it shows Ozzie and Fizz together briefly but shows Bee and no Tex? Not even for support?

Back to the main character relationship, from what I heard, Loona’s voice actress went through hard times before which explains many of her cameos in past episodes to be mostly silent.

But since she is starting to have more lines and Viv said “I think” that Loona will have a character driven arc in Season 3. I am Hoping that her episodes will have Bee and Tex together, not only helping her out but expand their relationship too, maybe an additional episode around them, like Ozzie and Fizz.

What are your thoughts on what are some ships that are not fully developed?

reddit.com
u/ABCmanson — 13 days ago