u/8BITSPERBYTE

I have been wanting to ask this question to Unity devs on forums. Is there anything people have been curious about learning that is hard to find information about the topic for. There is a lot of beginner tutorials and simple mechanics examples, but not a lot of intermediate or more advance topics. Recently I decided I want to start gathering resources and make videos with blogs to share what I found.

Examples lot of shader tutorials for simple stuff, but not a lot of more advance topics.
Like x-ray visor system from Metroid Prime 1 or the scan visor system from the Metroid Prime series as well.

There are places to find parts of a mechanic for more advance features, but not a lot of here is a complete system and how to integrate mechanics into a fully functional thing.

Examples could be any of the following:

  1. Create a multiplayer foundation with Distributed Authority Topology.
  2. Database editor with UI Toolkit.
  3. Metroidvania Map System
  4. Custom Character Controller
  5. Custom Light2D types.
  6. Shaders (in HLSL not in Shader Graph).
  7. URP features like custom filtering - think x-ray visor from Metroid Prime 1.
  8. Water Simulation.
  9. Burst and IJob for performance.
  10. UI Toolkit related stuff.
  11. Dialogue Graph System

The list goes on.

My question is simple what do people want for resources on certain topics.

Example of resources I have already gathered:

Great site for shader examples:
https://iquilezles.org/articles/

A website with the real world PBR values for types of materials:
https://physicallybased.info/

Website for examining some retro game models and levels for learning 3D modeling/texture. Warning heavy on CPU/GPU for first loading of the model viewer.

https://noclip.website/

u/8BITSPERBYTE — 16 days ago