▲ 7 r/Unity3D
Reviewing Unity scene and prefab changes in Git usually means staring at a wall of YAML and trying to guess what actually changed.
This is the part I wanted to fix first.
The review flow now turns that into something I can read much faster: changed objects, hierarchy moves, component edits, property changes, and references shown in a way that actually makes sense inside Unity.
So instead of reconstructing the whole scene in my head from text, I can scan the change, understand what happened, and decide much faster whether it looks safe or suspicious.
Feel free to check out the asset site if you want more details.
u/7WStudio — 14 days ago