u/7WStudio

Reviewing Unity scene and prefab changes in Git usually means staring at a wall of YAML and trying to guess what actually changed.

This is the part I wanted to fix first.

The review flow now turns that into something I can read much faster: changed objects, hierarchy moves, component edits, property changes, and references shown in a way that actually makes sense inside Unity.

So instead of reconstructing the whole scene in my head from text, I can scan the change, understand what happened, and decide much faster whether it looks safe or suspicious.

Feel free to check out the asset site if you want more details.

u/7WStudio — 14 days ago