
I made an elemental infiltration system, where energies from the different elemental planes spill into the material and create regional hazards and encounters. I also implemented some bastion rooms that can influence this or be influences by it or have a similar theme.
What do you guys think? Would this be fun to play with? Are there some unbalanced things about it or is it too weak or just right?
Feel free to run it in your games and get back to me on it!
u/6enderboy7 — 15 days ago