Small healer appreciation post from a sprout healer main
Tldr: I like the idea that healers are less of a medic and more like a lifeline, mostly relying on ogcd heals, though a simple damage rotation would definetly make the role more engaging.
Hey there! As I was looking up some guides to improve my knowledge of AST I stumbled upon a lot of videos complaining about the games healer design and how it has become unengaging/boring/braindead. Ill be honest this suprised me alot, because a lot of the aspects people seem to dislike about the role are the ones that made me love playing healer in the first place.
Right now Im at the start of Stormblood so yes, I didnt play most content just yet so take this with a grain of salt. I didnt do any synced extreme, or savage content either, apart of one df Ramuh clear.
Personally, I like the idea of a healer being more of a reliable lifeline than a true 'medic' and aslong as my party and I manage to clear whatever content we queue up for I know that I did my job. I dont mind the fact that most of the time I dont have to use gcd heals if my mates play well, so I can focus on dealing as much damage as possible, but if something goes wrong and I manage to safe the run I knew that I infact did fullfill my task as our partys healer.
I actually started out as a WAR and BLM player, but switched to healer as I didnt like the long queue times from BLM and first timing dungeons my mates have probably played a billion times already as a tank just feels akward.
Honestly the only thing I dislike about the job is that there is no damage rotation. Even if its just a simple 3step one it would make clearing dungeons more engaging, especially since most healers can get the job done by using ogcd heals.
Well, thanks for reading through this! Id love to hear your opinions ln this, do you agree, or am I wrong about the current state of healers? I also appreciate any general advice you may have for someone as new to the game (and healing) as I am.