




Mortenax Blade V3 - Yay or nay...
Since they gutted the E2 so that the loop is not a thing anymore, I won't cover on that. And the buff on his sig is pretty much irrelevant to Acheron comp so I won't cover that as well.
First off, every time you wanna use Blade's Skill, either directly or via Talent's Extra Skill, it WILL consume HP and it FORCES you to have Blade on above 1 HP, to do either of that.
What does this mean?
Sustain comp, with either DH PT or Aventurine, got hit quite hard. Ofc they compensate with 25% DMG bonus compared to before, and he gains 50% DMG RES + Healing%. But if you play him enough, even atm, he barely loses HP at all, because the shield is thick enough for him to not get hit directly into his HP, though it's not always the case, especially if you want to get hit on the 1st wave, leading to even less HP to work around.
Sustain comp with ofc Hyacine, but also notably Lingsha, though unchanged, they got better because others got worse and they got buffed for free. But since these 2 sustains are also not as good as DH PT in terms of dmg amp, it won't change much.
Sustainless comp might... not change too much, maybe even better? I mean, he gets 50% DMG RES, consumes less HP. He can work out as a sub-tank to take aggro and take hits, and you rarely ever encounter such situation where he ends up at 1 HP and you cannot use his Extra Skill, but that is for later.
Also, this would mean you might have to manage his HP as a limited resource and can't really Skill all too often. Though usually you'd just Q to taunt them for guaranteed stacks instead of going RNG fest.
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Second, his personal dmg got buffed, and quite a lot:
- Ult HP% scaling goes from 300% to 350% (AoE).
- Trace buff changed from FuA DMG only to his DMG only.
This kinda made up on what I felt conflicted about his debuff as he will NEVER have it fully. Now they make sure that if he's not sub-DPS for Ult-reliant DPS, then he gets full buff.
I'm a bit scared on this. I did state before, unless it's like Anaxa or Ashveil where they excel at hypercarry when they shouldn't be, Blade is performing really solid as a sub-DPS / DMG amper, not as a hypercarry.
Now that they changed and buffed his personal dmg quite a lot, I am getting a bit scared, because they now have a REASON to throw a nerf without getting sh*t on. Really b*tch move from the devs, because this could actually just lead to a nerf in general, and it's justified because he's supposed to be a sub-DPS / DMG amper.
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Overall, V3 intention is clear, they do NOT wanna remove Blade + Acheron synergy (because honestly, they can just remove the whole debuff landing sh*t and put it in the Zone instead to gut that synergy), they also wanna pushes it up further, even if a bit. But with the fact that they buffed him, hypercarry wise, I am getting worried on the possibility of him getting hit in like everything.
For the sustain comp, I'll have to wait. Because not using DH PT, is a net loss in terms of dmg. DH PT usually provides like around 666 Atk, around 50% ATK in general. And Hyacine basically does not provide any or 16% DMG bonus from what, Herta shop LC. Combined with the bonus 25% more from the change, amounting to 41%, so might be slightly worse, also we have Hyacine energy issues if she only Q. Gotta test out.
Oh wait, DH PT LC is actually good here. Oh. Nvm, if any has DH PT E0S1, don't bother with this, nothing's changed for you, and you got buffed, great.
Oh yeah, last word, for a certain Aventurine main within here that constantly pushes the Aventurine propaganda, yeah you ain't gonna work out well with this.