u/1k4r1A

Image 1 — Mortenax Blade V3 - Yay or nay...
Image 2 — Mortenax Blade V3 - Yay or nay...
Image 3 — Mortenax Blade V3 - Yay or nay...
Image 4 — Mortenax Blade V3 - Yay or nay...
Image 5 — Mortenax Blade V3 - Yay or nay...

Mortenax Blade V3 - Yay or nay...

Since they gutted the E2 so that the loop is not a thing anymore, I won't cover on that. And the buff on his sig is pretty much irrelevant to Acheron comp so I won't cover that as well.

First off, every time you wanna use Blade's Skill, either directly or via Talent's Extra Skill, it WILL consume HP and it FORCES you to have Blade on above 1 HP, to do either of that.

What does this mean?

  1. Sustain comp, with either DH PT or Aventurine, got hit quite hard. Ofc they compensate with 25% DMG bonus compared to before, and he gains 50% DMG RES + Healing%. But if you play him enough, even atm, he barely loses HP at all, because the shield is thick enough for him to not get hit directly into his HP, though it's not always the case, especially if you want to get hit on the 1st wave, leading to even less HP to work around.

  2. Sustain comp with ofc Hyacine, but also notably Lingsha, though unchanged, they got better because others got worse and they got buffed for free. But since these 2 sustains are also not as good as DH PT in terms of dmg amp, it won't change much.

  3. Sustainless comp might... not change too much, maybe even better? I mean, he gets 50% DMG RES, consumes less HP. He can work out as a sub-tank to take aggro and take hits, and you rarely ever encounter such situation where he ends up at 1 HP and you cannot use his Extra Skill, but that is for later.

Also, this would mean you might have to manage his HP as a limited resource and can't really Skill all too often. Though usually you'd just Q to taunt them for guaranteed stacks instead of going RNG fest.

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Second, his personal dmg got buffed, and quite a lot:

- Ult HP% scaling goes from 300% to 350% (AoE).

- Trace buff changed from FuA DMG only to his DMG only.

This kinda made up on what I felt conflicted about his debuff as he will NEVER have it fully. Now they make sure that if he's not sub-DPS for Ult-reliant DPS, then he gets full buff.

I'm a bit scared on this. I did state before, unless it's like Anaxa or Ashveil where they excel at hypercarry when they shouldn't be, Blade is performing really solid as a sub-DPS / DMG amper, not as a hypercarry.

Now that they changed and buffed his personal dmg quite a lot, I am getting a bit scared, because they now have a REASON to throw a nerf without getting sh*t on. Really b*tch move from the devs, because this could actually just lead to a nerf in general, and it's justified because he's supposed to be a sub-DPS / DMG amper.

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Overall, V3 intention is clear, they do NOT wanna remove Blade + Acheron synergy (because honestly, they can just remove the whole debuff landing sh*t and put it in the Zone instead to gut that synergy), they also wanna pushes it up further, even if a bit. But with the fact that they buffed him, hypercarry wise, I am getting worried on the possibility of him getting hit in like everything.

For the sustain comp, I'll have to wait. Because not using DH PT, is a net loss in terms of dmg. DH PT usually provides like around 666 Atk, around 50% ATK in general. And Hyacine basically does not provide any or 16% DMG bonus from what, Herta shop LC. Combined with the bonus 25% more from the change, amounting to 41%, so might be slightly worse, also we have Hyacine energy issues if she only Q. Gotta test out.

Oh wait, DH PT LC is actually good here. Oh. Nvm, if any has DH PT E0S1, don't bother with this, nothing's changed for you, and you got buffed, great.

Oh yeah, last word, for a certain Aventurine main within here that constantly pushes the Aventurine propaganda, yeah you ain't gonna work out well with this.

u/1k4r1A — 5 days ago

I mean, ppl have seen the man behind Acheron's comeback, and with all I've seen, I can kinda safely say (at least for the time being), he's a solid spot for Acheron, and it's not based on copium or nonsensical feeling (because if they're to gut his synergy with Acheron, why not go through all the trouble to add basically EVERY means of generating stacks for Acheron).

a) Blade's expected nerfs

Well, we all know what happened in the last week. Really HIGH dmg amp profile, the HIGHEST in the game, much like Robin's release into the game. Do note, Tribbie's release didn't even hit it as the HIGHEST dmg amp profile in the game, and mostly it's just sorta equivalent result with easier way to function.

Blade, with all due respect, has dmg amp profile, that surpasses even Welt E4, so I will not be too surprised if it's to be toned down, or to safely survive the beta, because Welt E4 exists. And this is a trend in the game, they're really pushing the numbers up real high. A bunch currently has surpassed the 100% DMG output increase from just DMG amp alone (Sparkle, Welt E4, SW E2, ...), with Welt potentially hit the range of 110 - 120% DMG output increase. Note: This is based on calcs with Acheron as the DPS to be tested, since this is Acheron sub.

So there's still a possibility of them letting him off on this... Or they just completely remove the generalized 50% DMG bonus, and just push it to either 100% Ult DMG, or 100% FuA DMG, which I feel like is more ideal than enough. Less generic, more focused on his respective comps.

And then, ofc, the ones responsible for the loop: Blade's Talent energy regen. We all know the loop, and while ppl are still dumbfounded and blame for synergy with Acheron, you can just put that Talent energy regen down to a lower range, so that he cannot 2 Talent procs into an Ult. This, will not hurt Blade's performance at E0 btw, since you will be making him tank hits a lot, so he can still pump up energy. The nerf is for the case where you do not tank any hits and regenerate energy like a mad man.

For his personal dmg. I don't feel like there's too much of a need to nerf that. Even with Acheron comp, he won't go like 1 mil or 2 mil. since he's gonna go Eagle + sub DPS. Skill might hit around 120-150k, while his ult might hit around 400-500k. That's really fine with the current HP inflation situation. Even with Ashveil + Blade, it's due to their dmg amp value being really high, that Blade can actually hit like 800k - 1mil on his extra skill, while ult deals around 700-800k per target. That's fairly fine, tbh.

b) Should you keep your hopes up with Blade?

I know ppl still worry about the nerfs, much like how Anaxa and Ashveil went through. Though I do have to remind, the reason for both of them getting nerfs, was because of them going hypercarry.

>Anaxa, while they keep pushing him onto the Hypercarry path, it definitely hit a point where it might be a bit illegal so they toned him down (but Hoyo devs' idiocy striked again whenever they try to nerf a character).

>For Ashveil, I don't remember the exact changes aside from his hypercarry playstyle getting hit very heavily, while also taking a bit of his teamwide dmg amp away. But yeah, basically gutted for being good as a hypercarry DPS.

Blade, however, currently isn't showing too much on his hypercarry side, and is doing solid work on the sub-DPS / support side, which is what he's intended to be.

So with that being said, I don't really see how they'd gut his dmg amp, considering he's doing a solid job on that, and not taking everyone's job. Plus, being Nihility means he's not gonna get access to AA sources like DDD (though it's 2026, ppl should alr know that DDD isn't omnipotent anymore), so being solely good for providing dmg amp, should be a thing nowadays.

At least you should pray, that ppl don't go and abuse him on hypercarry playstyle, or his dmg amp is gonna get nerfed, for sure. Just, pray.

c) If he survives as of now (post-nerfed Talent energy regen), would he be good?

I mean, 6-7 limited char / LC on sustain team for Acheron, and 1 cycle Flame Reaver, and no Tribbie E1? Is that solid enough? I think it was Acheron E0S1, MBlade E0S0 (Tutorial S5), Cipher E0S1, DH PT E0S0 (Aeon LC). Also similar results with Harbinger.

Kinda tested only once with the new boss, which I didn't do another afterwards since the boss's pretty much an *sshole, but also decent enough. Below 4.x, above 3.x, sth like that. Ofc, aside from the prestigious Mono Rem comp.

So while ppl can go worry for nothing, I believe he's solid good afterwards, no matter what. I do sh*t on the devs for some very much brainless moments, but they shouldn't be dumb enough to gut sth unnecessary, so he's still gonna be solid upon release.

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u/1k4r1A — 9 days ago

To start off, we pretty much know the kit of both SW999 and Evanescia at this point, whether it's from the official web or from Currency War, so discussion here is rightfully following the rules. So mods, do not tap on this one.

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Now, to the main stuff. We all know Elation is a new mechanic from 4.0, and we were welcome with 2 Elation characters, 1 being Yao Guang, a complete support for Elation comp, and 1 being Sparxie, a DPS / sub-DPS (as of SW999 release), with the main focus for Punchline generator (albeit not really good, I'll go into that).

The main gig: Is Yao Guang replacable in the Elation comp or not? Should we play Future: Star Rail and hope for a new Elation character that pushes Aha Instant up?

  1. It depends on what Elation DPS you're playing.

This might sound confusing, but with SW999 and Evanescia both being Elation DPS, but with very distinctively different resources, I can confidently split this into 2 groups:

  • Elation DPS that CANNOT generate Certified Banger (CB) on their own. This is the category for Sparxie and SW999. You already knew how BAD Sparxie is without Yao Guang from 4.0, and this also applies for SW999, as they're heavily dependent on staying in CB state.

The reason being, Yao holds a very unique position in the Elation comp, as she's the sole method to "extend" their CB state, as of now. Even with EMC, it's only 50% effective as EMC can only choose one, therefore making either Sparxie (most likely) or SW999 to lose CB state, therefore deal 0 DMG basically.

  • Elation DPS than CAN generate CB on their own. And this is where things get interesting.

Evanescia is currently the ONLY one to ever self-generate CB on her own, due to her traces leeching off the teammate's CB, whether they gain or LOSE CB. The latter part is really important, because it's pretty much the reason why Evanescia is not so dependent on Yao compared to SW999 or Sparxie, as she's not dependent on Aha Instant to gain CB, and her talent uptime is pretty much 100% without any problem.

This leads to the question of whether Yao is important or not.

  • If you use SW999, basically she's like the "Kafka" of that specific Elation comp, where she keeps the team alive by "extending" their CB state. That's that.
  • If you use Evanescia, you may play Future: Star Rail, pray for an Elation unit, that can generate CB, and then EMC is just there to do Yao's job, since Evanescia is hypercarry-focused.
  1. An Elation unit that pushes Aha Instant up.

Pretty much, this will probably happen. Just speculation and no violation on rules (again) but it will, because at the end of the day, Aha Instant is a very much important mechanic to the Elation archetype as a whole. So advancing that can be good...

Although at that point, you might even use both Yao and that certain Elation unit. Even for SW, that could really happen and Sparxie gets kicked out of the comp.

Speaking of Sparxie, I did say she didn't really generate a lot of Punchline, and that's kinda the case here, mostly because of her being total dogsh*t on that without her sig. Even with sig, I'm not even sure she could consistently hit 20 charges on her EBA, into sth 20-25 Punchline? It's too unreliable, that if later they actually release a REAL Punchline generator without such RNG, I'll take it.

But back onto the matter of Future: Star Rail and whether Yao can be replaced, just know that, the best thing you can do atm, is to just get Yao, if you're a SW999 haver, or you can do either if you're a (soon-to-be) Evanescia haver.

Yao Guang is undoubtedly the "insurance" for whoever playing Elation comp, because she cannot go bad, and even if there's a better unit, you will use both. That's that.

u/1k4r1A — 13 days ago

Well, iykyk, so yeah we got PS V1 and after a few testing, I can point out sth with Mortenax Blade, and I'll be real, we got fooled real hard from his kit on paper. But overall, a really great improvement compared to SW E2, about 20 - 25% better. Take it or leave.

For whatever's better, it's stack generation, and a lot. The only thing that sucks, is that you might want to bring Hyacine. I tried DH PT E0S0 (grab a 635 ATK base LC), and .... let's just say, you might want to sacrifice a bit of attack from DH PT, for Blade's survivability, since he'll get focused, a LOT.

And then the dmg amp, ofc. 20-25% higher than SW E2, in terms of dmg amp. Like for SW E2, in ideal situations, with Tutorial S5, she can provide around 100% dmg amp value. And Blade E0S0 can provide 120-130%, depending on the situations. Yeah you can see where this is going.

And if you can build crit, I mean keep him around 70 - 80, have decent Spd, you're good to go. Can go with the newest relic set for more, or Eagle set if you have a lot of that.

.... Now, for the other parts that felt uncanny when using him.

  1. He cannot 1st turn Ult without his Sig, or go Tutorial S5, have Def Reduction already (via Cipher E0S1 technique or sth similar) and then have either Fine Fruit or RM's Sig.

I mean, most recent support type unit in the game is Yao and she's one to suffer from similar situations, but really, devs? After countless supports not suffering from being unable to 1st turn into Ult, now you do this? Really? This set you back quite a bit wave 1, and it's really annoying.

  1. Enter the Ult, and his Max Energy becomes 160, which made it kinda hard to abuse Eagle without Tutorial. But the most uncanny thing is that, you cannot pull off sth like having Ult and 80 excessive energy stored, using Ult and them have 80 Energy, hoping to instantly have Ult since you already had 80 Energy.

No, this does not work like that. He keeps his energy based on the % of max Energy once out of his Zone, not based on flat amount of energy. I mean, really? Just a bonus Ult into Ult again, why can't it be allowed?

So for Acheron, is he a great improvement? Yes. Again, dmg amp overthrows pretty much anything else. And even better stack generation. Might find it difficult to run him sustainless tho (but he's still tanky enough so....).

Order of investment is Blade E0S0 -> Blade E0S1 -> Blade E1S1. That's that. E1 is pretty much not prioritized, considering you will go Acheron + Blade + Tribbie. 44% RES PEN alr, that E1 can only amount to 13% dmg output increase, which is not a lot for an eidolon.

I'd say, I expect some changes in energy issue, maybe tune his scaling a bit down (he is doing really good dmg on the other team with Ashveil, we'll see about that). The dmg amp he currently provides, is really good, ppl say it will get nerfed, but I'd say the otherwise. I mean, you can already tell, SW Novaflare, Sparkle Novaflare, and then Welt E4 Novaflare. All of them have dmg amp at over 100% dmg output increase, so having Blade on that level, isn't too crazy anymore. At most they might tune it down to what, 24% Def Shred, 40% Vulnerability, and 90% DMG bonus, and he's still solid.

u/1k4r1A — 14 days ago