

Peaceful village ~ 🌌
(it only took me 120 hours of playtime to notice the day/night option in the settings lol!! Love how the house windows glow in the dark!)


(it only took me 120 hours of playtime to notice the day/night option in the settings lol!! Love how the house windows glow in the dark!)
I love this game so much. I was very inspired by Holland MI, and Monteriggioni Italy (especially how the streets center around and lead to their cathedral.) I use roads to plan and constrain certain areas, even if I remove those roads later (why some gardens curve well). I do lay lots of roads for the ‘main road’ to make it wide, always running in the same direction to make pathing work well. I did center this build along the ‘Kings Road’ default to the region map, and I think this really has helped with pathing for trade and item distribution. There are 6 markets placed throughout the region, and I use localized focus for the farm houses on each farming area. I have 10 farm houses to handle everything. Only 4 of those are equipped with oxen (one for each farming area), as I find a mix of just a few oxen and tons of farm hands work best.
My major farming plot has a dedicated granary that does not go to market, to handle taking care of the harvest so it’s not sitting in the fields and rotting.
I did not play with AI or the Baron, but I do enjoy the bandits and raiders, and haven’t claimed the whole map so I can still go out and fight from time to time lol!
My whole town is not walled in, just the front entrance.
Devs, to me this game is perfect as is lmao! Finish the development tree, maybe? Add multi player instead of the AI? And to me this is a ready to ship game. I love love love building sims, and I adore that each villager has their own life. I love being constrained to realistic travel times, farming mechanics, and village life. 1000/10.
For me the game has been very stable. It does get crazy having AI regions where they skyrocket to huge beehive populations lmao, and hog my CPU. Playing without the AI is more enjoyable for me.
I try to think like the villagers lol, and give them lots of space for pathing without being too chaotic. I connect roads to destinations, and markets to the suburbs they’re meant to go to. I group production areas together (generally). I’ve never had problems with distribution or trade, but I place multiple store houses and trade points and granaries all over where traffic naturally goes, and I think this helps.
Hope all my rambling helps lol! I’m happy to help or answer questions. I took a million pics of this town, I’m so happy with it, but Reddit only let me upload 20 lol!!!
This is my second full play through and finished town. I’m not sure what else I can do without expanding to another region, which I don’t want to do. Most houses are upgraded to lvl 4, the ones that aren’t are due to aesthetics lol! I love just sitting back and letting it run at this point!
I’ll be going for an even more challenging region next, perhaps on the divided map. 🤩