u/141-Ghost-141

Fleet Building: Alliance to Restore the Republic

Fleet Building: Alliance to Restore the Republic

And we are now onto Round 4, everyone! Tonight, we will be looking at the Rebel Alliance and their navy, one that I am quite fond of for their lack of real uniformity. From the heavy-shielded Mon Cala warships, to CIS holdovers, to retrofitted bulk cruisers never intended to see combat, the Rebels really have it all. As such, I’m looking forward to quite a variety of fleets and doctrines!

The rules are as follows:

Your fleet can be made up of a total of 25 ships, split amongst the following tiers:

Tier I: Command/Capital Ships. At least 1 is required, with a maximum of 3 allowed.
Choices are as follows:
- MC80A Home One-type, MC80 Liberty cruiser, MC75 cruiser, Providence-class carrier/destroyer, Recusant-class light destroyer, Dauntless-class cruiser, Bulwark MK1/2/3 battlecruiser.

Tier II: Heavy Line Ships. At least 2 are required, with a maximum of 5 allowed.
Choices are as follows:
- Munificent-class frigate, Dreadnought-class heavy cruiser, MC40a light cruiser, Neutron Star bulk cruiser, Liberator-class cruiser, Assault Frigate MKI/II, Acclamator-I/II assault ship, Strike-class cruiser.

Tier III: Light Warships and Escorts Cruisers. At least 4 are required, with a maximum of 8 allowed.
Choices are as follows:
- Nebulon B frigate, Class-C frigate, Alderaanian War Frigate, Quasar-Fire-class carrier, MC30c frigate, Carrack-class cruiser, DP20 gunship, Pelta-class frigate, MC30a light cruiser, Free Virgillia-class bunkerbuster.

Tier IV: Corvettes and Gunboats. At least 4 are required, with a maximum of 12 allowed.
Choices are as follows:
- CR90/CR70 corvette, Consular-class cruiser, C70 Charger refit, Marauder-class corvette, Interceptor-class frigate, Mansk-class frigate, Braha’tok gunship, Sphyrna-class hammerhead corvette, CR92a Assassin corvette, Gozanti-class cruiser.

Tier V: Logistics/Specialized Support. There is no required amount, although the maximum is 5.
Choices are as follows:
- GR75 transport/tender, MedStar-class frigate, Pelta-class tender, CC-7700 frigate.

As always, feel free to come up with any sort of fleet you’d like, whilst being hampered by the above tier system. No crew, credits, or other such restrictions to worry about, and also feel free to share any suggestions/criticisms of these rules in the comments.

u/141-Ghost-141 — 1 day ago

Fleet Building: First Galactic Empire

And we are back for Round 3, everyone. This time we will be checking it the Empire, an institution that took the combined efforts of innumerable evil wizards, greedy corporations, and easily-swayed politicians to over 1000 years to create, only for it to crash and burn in less than 25 years!

Anyways, I have altered the rules slightly this time, as I admit I left the first two posts rather simple and broad, but also somewhat vague. For example, going forward I will be listing the exact ships you have to choose from, instead of listing every ship I could think of as an ‘example’, which in hindsight was kinda stupid. Furthermore, I’m purposefully keeping non-dreadnaught type ships, which due to their size I am lumping Praetors into. That means in this post, the largest Imperial ship allowed would be the Allegiance-class.

The rules are as follows:

Your fleet can be made up of a total of 25 ships, split amongst the following tiers:

Tier I: Command/Capital Ships. At least 1 is required, with a maximum of 3 allowed.
Choices are as follows:
- Allegiance-class battlecruiser, Imperial-class Star Destroyer (MK1-2), Tector-class Star Destroyer, Secutor-class Star Destroyer, Maelstrom-class battlecruiser.

Tier II: Heavy Line Ships. At least 2 are required, with a maximum of 5 allowed.
Choices are as follows:
- Venator-class Star Destroyer, Victory-class Star Destroyer (MK1-2), Procursator-class Star Destroyer, Acclamator-II assault ship, Dreadnought-class heavy cruiser, Gladiator-class Star Destroyer (MK1-2), Vindicator-class heavy cruiser, Ton-Falk-class escort carrier, Cantwell-class Arrestor Cruiser.

Tier III: Light Warships and Escorts Cruisers. At least 4 are required, with a maximum of 8 allowed.
Choices are as follows:
- Strike-class medium cruiser, Carrack-class cruiser, Quasar Fire-class cruiser-carrier, Arquitens-class command cruiser, Munifex-class light cruiser, Broadside-class cruiser, EF76 Nebulon-B frigate, Imperial Patrol Frigate, Imperial-II-class frigate, Pursuit-class light cruiser.

Tier IV: Corvettes and Gunboats. At least 4 are required, with a maximum of 12 allowed.
Choices are as follows:
- Tartan patrol cruiser, Raider-class corvette (MK1-2), CR90/CR70 corvette, DP20 gunship, Lancer-class frigate, IPV-1 system patrol craft, C70 Charger Consular retrofit, Marauder-class corvette, Interceptor-class frigate, Assassin-class corvette, Vigil-class corvette.

Tier V: Logistics/Specialized Support. There is no required amount, although the maximum is 5.
- Choices: Star Galleon-class frigate, Pelta-class tender, MedStar-class frigate, Interdictor-class Star Destroyer, Immobilizer-418 cruiser, Detainer CC-2200 cruiser.
- Interdictors will count as both a Tier II and Tier V ship, whilst the Interdictor-class Star Destroyer will count as a Tier I and Tier V instead.

As always, feel free to come up with any sort of fleet you’d like, whilst being hampered by the above tier system. No crew, credits, or other such restrictions to worry about, and also feel free to share any suggestions/criticisms of these rules in the comments.

u/141-Ghost-141 — 3 days ago

Fleet Building: Galactic Republic

Guten Abend everyone, and welcome back to the second iteration of my little fleet building activity. Yesterday was the Confederacy of Independent Systems, so it only makes sense for today to be its opposition, the corrupt Galactic Republic (not biased I swear).

Anyways, same rules as yesterday apply here. You are limited to 20 total ships in your fleet, separated between four tiers, with nothing like cost or crew to consider. Furthermore, any one of your chosen ships may act as your flagship, you won’t be forced to choose a major capital ship as your flagship.

Anyways, go wild!

Tier I: Capital/Command Ships. Min/max 1-3.
(Examples: Tector-class Star Destroyer, Valiant-class Star Destroyer, Imperator-class Star Destroyer, Invincible-class dreadnought, Maelstrom-class battlecruiser)

Tier II: Main Line Warships: Min/max 2-8.
(Examples: Venator-class Star Destroyer, Victory I-class Star Destroyer, Dreadnaught-class heavy cruiser, Acclamator I-class assault ship, Acclamator II-class assault ship)

Tier III: Escorts and Light Warships. Min/max of 6-17.
(Examples: Carrack-class cruiser, Pelta-class frigate, CR70 corvette, CR90 corvette, Arquitens-class light cruiser, C70 Charger, Consular-class cruiser, DP20 gunship)

Tier IV: Auxiliary/Special Assets. Min/max of 0-4.
(Examples: Pelta-class tender, Class C frigate, IPV-2C corvette)

Just like the CIS, the Republic is kinda light when it comes to dedicated tenders and other such specialized support ships. Regardless, I’m looking forward to the strategies and doctrines you all come up with!

u/141-Ghost-141 — 4 days ago
▲ 187 r/CISDidNothingWrong+1 crossposts

Fleet Building: Confederacy of Independent Systems

Been a little while since I’ve seen any fleet building posts, so I figured I’d start some up for the major factions, but with a slight twist. You will be limited to 20 ships, with the following tier system as a rule set (some of you main recognize it lol):

Flagship: Core of the fleet, especially amongst the CIS. 1 required.
(Examples: Providence/Recusant dreadnought, Bulwark 2, Lucrehulk)

Tier I: Capital Ships. Min/max of 1-3
(Examples: Providence carrier/destroyer, Recusant light destroyer, Bulwark 1)

Tier II: Heavy Line Ships. Min/max of 2-8
(Examples: Munificent frigate, Dreadnaught-class heavy cruiser, Overseer-class light cruiser, Captor-class heavy munitions cruiser, Auxilia-class pursuit destroyer)

Tier III: Escorts and Light Warships. Min/max of 6-17
(Examples: Lupus-class missile frigate, Munifex-class light cruiser, Carrack-class light cruiser, Gozanti-class cruiser, Diamond-class cruiser, Kolivex-class cruiser)

Tier IV: Auxiliary/Special Assets: Min/max of 0-4. Logistics/transports/fleet tenders/interdictors
(Examples: DH-Omni class support vessel, Umbaran support ship, C-9979 carrier configuration)

No credits, no crew, or anything else to consider here. Only whatever you can put together that may fit any doctrine you come up with. Looking forward to seeing your fleets!

u/141-Ghost-141 — 5 days ago