u/00Monkeyz00

▲ 0

Don’t know how well this will be received but I am a game dev hobbyist and the Black Templar’s codex rules have bugged the hell out of me ever since they came out. This is a replacement for Templar Vows that keeps some of the flexibility of Oath of Moment rather than losing it and instead being stuck with static choices.

 

Templar Vows

At the start of your Command phase, you may choose to swear one of the following Vows. The chosen Vow remains in effect until your next Command phase. Each vow may not be selected consecutively between battle rounds. Meaning if a Vow was chosen during the first battle round you would not be able to select that Vow again until the third battle round. Each vow has a condition which will complete it granting a Zeal Point. During your Command phase you may spend Zeal Points to enhance any Vow you swear for that battle Round.  

 

Accept the Challenge No Matter the Odds

Target: 1 Enemy Unit

Each time an Adeptus Astartes model makes a melee attack against the chosen unit, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll.

This Vow is considered complete if the selected unit is destroyed.

You may spend 1 Zeal Point to instead add 1 to the Wound roll of melee attacks against the chosen unit.

 

Uphold the Honor of the Emperor

Target: 1 Adeptus Astartes Infantry Unit from your army

The chosen unit gains a Feel No Pain +5 ability and a +5 Invulnerable Save against Ranged Attacks.

This Vow is considered complete if the selected unit was selected as the target of a ranged or melee attack and is still alive. Or is in Engagement range of one or more enemy units and is still alive.

You may spend 1 Zeal Point to instead gain Feel No Pain +4 ability and a +5 Invulnerable Save against Ranged Attacks.

 

Suffer Not the Unclean to Live

Target: 1 Enemy Unit

Each time an Adeptus Astartes model makes a melee attack against the chosen unit, they may reroll a Hit roll of 1 and a Wound roll of 1.

This Vow is considered complete if the selected unit is destroyed.

You may spend 1 Zeal Point to instead re-roll the Hit roll or re-roll the Wound roll.

 

Suffer Not the Witch to Live

Target: 1 Enemy model with the PSYKER keyword

You may re-roll the Charge roll against the selected model’s unit. Furthermore, melee weapons equipped by Adeptus Astartes Units from your army gain the [PRECISION] ability while targeting PSYKER units.

This Vow is considered complete if the selected unit is destroyed.

You may spend 1 Zeal Point to also grant melee weapons equipped by Adeptus Astartes Units from your army gain the [Devastating Wounds] ability while targeting PSYKER units.

 

Cleans with Holy Fire

Target: 1 Adeptus Astartes Infantry Unit from your army

The chosen unit may reroll the Wound roll of weapons with the [Torrent] ability.

This Vow is considered complete if the selected unit reduced an enemy unit to Half Strength or destroyed an enemy unit.

You may spend 1 Zeal Points to also increase weapons AP characteristic of weapons with the [Torrent] ability by 1.

 

Sanctify the Holy Ground

Target: 1 Adeptus Astartes Infantry Unit from your army

At the end of your Command phase if the chosen unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s level of Control over that objective marker is greater than yours at the end of a phase.

This Vow is considered complete one or more objective markers the selected unit controlled is still under your control at the start of your next Command phase.

You may spend 1 Zeal Points to add 1 to the Objective Control characteristic of models in the selected unit.

 

Explanation:

These Vows have some intentional flaws. If your opponent knows the Vows they can make choices to shut you down. That said these choices also require them to commit to specific actions so you can force their hand. For example, they can choose simply not to shoot or charge your Uphold the Honor of the Emperor unit to deny you that zeal point. But that means they have to ignore that unit totally. This is also why the Vows are once every other round instead of once per battle so you can't juts be cut off from making a big play. I also added the Cleans with Holy Fire to add a legitimate reason why you might take Pyreblasters on your Crusader Squad. I also have a very small tweak for Crusader Squads and the Crusade Ancient that I think would have really helped them but that’s another story.

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u/00Monkeyz00 — 10 days ago
▲ 5

Don’t know how well this will be received but I am a game dev hobbyist and the Black Templar’s codex rules have bugged the hell out of me ever since they came out. This is a replacement for Templar Vows that keeps some of the flexibility of Oath of Moment rather than losing it and instead being stuck with static choices.

 

Templar Vows

At the start of your Command phase, you may choose to swear one of the following Vows. The chosen Vow remains in effect until your next Command phase. Each vow may not be selected consecutively between battle rounds. Meaning if a Vow was chosen during the first battle round you would not be able to select that Vow again until the third battle round. Each vow has a condition which will complete it granting a Zeal Point. During your Command phase you may spend Zeal Points to enhance any Vow you swear for that battle Round.  

 

Accept the Challenge No Matter the Odds

Target: 1 Enemy Unit

Each time an Adeptus Astartes model makes a melee attack against the chosen unit, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll.

This Vow is considered complete if the selected unit is destroyed.

You may spend 1 Zeal Point to instead add 1 to the Wound roll.

 

Uphold the Honor of the Emperor

Target: 1 Adeptus Astartes Infantry Unit from your army

The chosen unit gains a +5 Feel No Pain against Mortal Wounds and a +5 Invulnerable Save against Ranged Attacks.

This Vow is considered complete if the selected unit was selected as the target of a ranged or melee attack and is still alive. Or is in Engagement range of one or more enemy units and is still alive.

You may spend 1 Zeal Point to instead gain a +4 Feel No Pain against Mortal Wounds and a +5 Invulnerable Save against Ranged Attacks.

 

Suffer Not the Unclean to Live

Target: 1 Enemy Unit

Each time an Adeptus Astartes model makes a melee attack against the chosen unit, they may reroll a Hit roll of 1 and a Wound roll of 1.

This Vow is considered complete if the selected unit is destroyed.

You may spend 1 Zeal Point to instead re-roll the Hit roll or re-roll the Wound roll.

 

Suffer Not the Witch to Live

Target: 1 Enemy model with the PSYKER keyword

You may re-roll the Charge roll against the selected model’s unit. Furthermore, melee weapons equipped by Adeptus Astartes Units from your army gain the [PRECISION] ability while targeting PSYKER units.

This Vow is considered complete if the selected unit is destroyed.

You may spend 1 Zeal Point to also grant melee weapons equipped by Adeptus Astartes Units from your army gain the [Devastating Wounds] ability while targeting PSYKER units.

 

Cleans with Holy Fire

Target: 1 Adeptus Astartes Infantry Unit from your army

The chosen unit may reroll the Wound roll of weapons with the [Torrent] ability.

This Vow is considered complete if the selected unit reduced an enemy unit to Half Strength or destroyed an enemy unit.

You may spend 1 Zeal Points to also increase weapons AP characteristic of weapons with the [Torrent] ability by 1.

 

Sanctify the Holy Ground

Target: 1 Adeptus Astartes Infantry Unit from your army

At the end of your Command phase if the chosen unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s level of Control over that objective marker is greater than yours at the end of a phase.

This Vow is considered complete one or more objective markers the selected unit controlled is still under your control at the start of your next Command phase.

You may spend 1 Zeal Points to add 1 to the Objective Control characteristic of models in the selected unit.

 

Explanation:

These Vows have some intentional flaws. If your opponent knows the Vows they can make choices to shut you down. That said these choices also require them to commit to specific actions so you can force their hand. For example, they can choose simply not to shoot or charge your Uphold the Honor of the Emperor unit to deny you that zeal point. But that means they have to ignore that unit totally. This is also why the Vows are once every other round instead of once per battle so you can't juts be cut off from making a big play. I also added the Cleans with Holy Fire to add a legitimate reason why you might take Pyreblasters on your Crusader Squad. I also have a very small tweak for Crusader Squads and the Crusade Ancient that I think would have really helped them but that’s another story.

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u/00Monkeyz00 — 11 days ago
▲ 5

Okay I have only bought a little of this. $$ means I have yet to buy. I'm not crazy competitive. I'm learning guard.

???Grizzeled Company???

Commissar Yarrick (150pts) $$

Krieg Command Squad (65pts)

Militarum Tempestus Command Squad (65pts) $$

Rogal Dorn Commander (290pts)

Ursula Creed (85pts) $$

Battle Line

Cadian Shock Troops (65pts)

Death Korps of Kreig (65pts)

Death Korps of Kreig (65pts)

Transport

Chimarea (85pts)

Centuar RSV (85pts)

Armored Sentinels x2 (130pts) $$

Armored Sentinel x1 (65pts) $$

Artillery Team (90pts)

Artillery Team (90pts)

Hippogriff AFV x2 (140pts)

Kasrkin (110pts) $$

Kreig Combat Engeneirs (60pts)

Scout Sentinel x1 (55pts) $$

Scout Sentinel x1 (55pts) $$

Tempestus Scions x10 (140pts) $$

25pts free

Notes: Considering dropping the Scions to 5 man with their command squad since they are only in there to drop in on points to secure / reinforce. ​Yarrick could go on the Engeneirs and take the Chimaera or Ursula with her Kaserkin depending. One of them hangs back to give orders to the artillery for the first few Rounds. The artillery is there to soften targetes and try to pick off things I don't want to spent more resources on. Also it came in the Seige Regiment box.

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u/00Monkeyz00 — 15 days ago