Effect: combo breaker that gets triggered only once upon a match.
Conditions upon activation:
- (Level 1 - 29): 90 timer counts have elapsed from battle start. Your current character getting damaged is from the "Powerful Opponent" tag. Hit by Strike Arts during enemy attack.
- (Level 30 - 59): 50 timer counts have elapsed from battle start. Your current character getting damaged is from the "Powerful Opponent" tag OR Current enemy battle member is "God Ki" tag. Hit by Strike Arts during enemy attack.
- (Level 60 - 98): 45 timer counts have elapsed from battle start. Your current character getting damaged is from the "Powerful Opponent" tag OR Current enemy battle member is "God Ki" tag. Hit by Strike Arts during enemy attack OR forward-charging Special Arts.
- (Level 99): 40 timer counts have elapsed from battle start. Your current character getting damaged is from the "Powerful Opponent" tag OR Current enemy battle member is "God Ki" tag. Hit by Strike Arts during enemy attack OR forward-charging Special Arts/Specials Move.
Animation: I took the scene above from the anime as a reference because its perfect for this purpose and I think it would translate seamlessly into the game.
Final Thoughts: Even further options to interrupt combos in this current meta will always get two thumbs up from me so I really hope this idea becomes somewhat true one day.
For anyone curious about the process into making this concept, I got heavily inspired by both Majuub and Super Saiyan Vegeta Supporters stats conditions. I tried to take the handle in not making it so strong until reaching its upper levels while maintaining useful at lower stats.
Thanks for reading.
u/-X-LameNess-X- — 16 days ago