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[Spoiler: 7.0+, 8.0+ and beyond] Future expansions likely "themes" based on collated online theories
Hello it's me again the WoL with the theory about the planets massive crack hole. With the online spoiler embargo up more people have being sharing their theories and I have found two separate ones I believe work in unison.
Some users online made note of the battle against Queen Eternal, more specifically the Extreme version. In that fight (both versions) the Queen is using the key to perform incomplete interdimensional fusion as part of her attacks
As a shard must exist for her to "pillage" aether from this means we are getting glimpses of the other surviving worlds. Understanding that, we note there are 3 distinct phases Queen Eternal performs during the Extreme. A Wind Phase, an Earth Phase and an Ice Phase (Image 1)
Okay so clearly I and the online theory mongers are proposing that the last two remaining mystery shards are currently experiencing a Wind and Earth catastrophe. But you need evidence which is where I believe one plot point in 7.5 and other theories come into it.
In 7.5 we use the key to travel to the 13th and reunite with Zero and Golbez. It's a very touching and cool way to do a Uber Delivery. However the story then makes us go visit Zero's domain and activate the beacons we created during Endwalker patches. It's neat and all but narratively is a rather random occurrence. We didn't need to do that if the point of this part of the story was simply to demonstrate the true power of Ethos.
However, what if the point of Maplhas and the beacons was simple to remind us that "The First is abundant in Light, and as a method of fixing the Dark abundant Thirteenth we created a bridge between the two to transfer aether from one to the other, as Light and Dark are opposed".
"Well duh that's obvious" yes but why was that necessary to remind is of *now*. Well we shall turn to our favorite elemental chart (Image 2)
As you can see I have done some annotating. We are going to the 4th in Evercold, a world bound in Ice. Not so coincidentally the aetherically opposing element to Ice is Lightning, which is what currently envelopes the 9th Shard which we just visited. Ice is also by "happenstance" one of Queen Eternal's phases during Interdimensional Fusion.
What else is aetherically opposed? Wind and Earth. Which "coincidentally" happens to be the two other phases of Queen Eternal Extreme.
So we have the pieces of a puzzle here. One of the 3 entities we know of that used Ethos, even if it was incorrectly, connected to other shards and produced Earth, Ice and Wind attacks. Combined with the Lightning of the 9th and the Light and Dark of the 1st and 13th respectively, we have 6 'elements' that all neatly sort into pairs of 2 that oppose each other. Which neatly aligns with the fact we have 6 Shards currently surviving after the last arc.
We were purposely reminded of a plot point where by connecting two opposing shards that are aetherically imbalanced it might be possible to reverse the effects of their respective calamities. While our ultimate goal is to prevent the "solstice" we are also going to need to help solve each Shards individual element imbalances. It's all well and good if we prevent the 4th from being absorbed but if we leave it a frozen snowball well that's not very heroic of us.
So in the course of preventing the planet from eating her shards and hitting the "reset button", we are going to need to find a way to "fix" each of the remaining shards. So by the end of this arc, I believe we shall be making special connections between the 1st and 13th (more robust than the current system), between the 4th and the 9th and then the 8th and the 11th where their respective over aspected aether will be drained into their opposing element to address the balance.
This can all tie back into the various "World Tree" Theories, as we can see in the middle of the chart. We will make a Interdimensional "intersection" at some point and use it to channel aether into between shards until they are restored, probably via this trees.
So in Evercold we might end up before the end of the expansion directly tethering the 4th to the 9th in some fashion, draining Astral Lighting aether to the 4th while sending Umbral Ice aether back to the 9th.
We will create 3 sets of "twin worlds" who shall help their partner heal from the designs of the Ascians while also simultaneously stopping the Solstice from rendering this recovery pointless.