
I've been experimenting with adding original PlayStation 1 asset support to QtMeshEditor, an open-source 3D mesh/material editor and asset pipeline tool I've been building.
Importing CAR.TMD and GRID.TMD
Current progress:
- .TMD mesh import/export
- .TIM texture support
- editing/exporting PS1-style assets
- generic asset validation already works with imported models
Next step is experimenting with platform-specific validation rules and hardware profiles for retro consoles (PS1 first, maybe N64/DS later).
Long-term idea:
- PS1 homebrew workflows
- retro-style indie pipelines
- CLI/CI asset scanning
- hardware-aware asset validation
The PS1 assets in the demo are from MB Designs:
https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq
Project:
https://github.com/fernandotonon/QtMeshEditor
Would love feedback from anyone working with PS1 homebrew or retro pipelines, especially around useful validation rules or formats worth supporting.
u/CyaneCornix01 — 8 days ago