u/Fernando_TR

▲ 28 r/retrogamedev+2 crossposts

I've been experimenting with adding original PlayStation 1 asset support to QtMeshEditor, an open-source 3D mesh/material editor and asset pipeline tool I've been building.

Importing CAR.TMD and GRID.TMD

Current progress:

  • .TMD mesh import/export
  • .TIM texture support
  • editing/exporting PS1-style assets
  • generic asset validation already works with imported models

Next step is experimenting with platform-specific validation rules and hardware profiles for retro consoles (PS1 first, maybe N64/DS later).

Long-term idea:

  • PS1 homebrew workflows
  • retro-style indie pipelines
  • CLI/CI asset scanning
  • hardware-aware asset validation

The PS1 assets in the demo are from MB Designs:

https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq

Project:

https://github.com/fernandotonon/QtMeshEditor

Would love feedback from anyone working with PS1 homebrew or retro pipelines, especially around useful validation rules or formats worth supporting.

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u/CyaneCornix01 — 8 days ago